Nonverbal synchrony in virtual reality
Autoři:
Yilu Sun aff001; Omar Shaikh aff002; Andrea Stevenson Won aff001
Působiště autorů:
Department of Communication, Cornell University, Ithaca, New York, United States of America
aff001; College of Computing, Georgia Institute of Technology, Atlanta, Georgia, United States of America
aff002
Vyšlo v časopise:
PLoS ONE 14(9)
Kategorie:
Research Article
prolekare.web.journal.doi_sk:
https://doi.org/10.1371/journal.pone.0221803
Souhrn
How might nonverbal synchrony naturally evolve in a social virtual reality environment? And how can avatar embodiment affect how participants coordinate nonverbally with each other? In the following pre-registered between-subjects experiment, we tracked the movements of pairs of users during a collaborative or competitive task in immersive virtual reality. Each conversational partner controlled either a customized avatar body or an abstract cube that responded to their movements. We compared the movements of the actual user pairs between the two conditions, and to an artificial “pseudosynchrony” dataset composed of the movements of randomly combined participant pairs who did not actually interact. We found stronger positive and negative correlations between real pairs compared to pseudosynchronous pairs, providing evidence for naturally occurring nonverbal synchrony between pairs in virtual reality. We discuss this in the context of the relationships between avatar appearance, task success, social closeness and social presence.
Klíčová slova:
Biology and life sciences – Physical sciences – Engineering and technology – Research and analysis methods – Neuroscience – Cognitive science – Cognitive psychology – Psychology – Social sciences – Sociology – Computer and information sciences – Mathematics – Anatomy – Medicine and health sciences – Statistics – Mathematical and statistical techniques – Statistical methods – Behavior – Musculoskeletal system – Body limbs – Arms – Human factors engineering – Man-computer interface – Virtual reality – Computer architecture – User interfaces – Collective human behavior – Interpersonal relationships – Creativity – Social research – Test statistics
Zdroje
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